Warner Bros. Interactive Entertainment is at a crucial point. Despite impressive graphics and a famous cast, the poor performance ofSuicide Squad: Kill the Justice Leagueovershadowed their future plans for DC games. The game’s negative reviews and declining player numbers highlight the dangers of focusing too much on trends instead of solid gameplay. Losing over $200 million on this game is not just a setback; it’s a clear warning about the risks of prioritizing a live-service approach over a well-designed single-player experience.

Suicide Squad: KTJLis coming to a complete endafter season 4. Now, the key question is how Warner Bros. can learn from these mistakes to shape the future of DC games, focusing on what players truly want. Just avoiding the issues with live-service games won’t be enough. The company’s next game needs to return to the core elements that made theBatman: Arkhamseries successful: an engaging story, great gameplay, anda strong respect for the original comics. TheArkhamgames thrived because they delivered a carefully crafted experience, and Warner Bros. needs to rebuild that foundation.

Suicide Squad Kill The Justice League Harley Quinn in front of Brie Larson from the Marvels and Johnny Depp and Armie Hammer from The Lone Ranger.

What Went Wrong Here?

Suicide Squad: Kill the Justice Leaguehad a rough launch that deviated harshly from the praise Rocksteady Studios received for itsBatman Arkhamgames. Released in February 2024, the game featured did not have the quality and care players expect from the series. While many issues could be forgiven,the lack of understanding of the Batman characterand thepoor writingwere the tip of the iceberg, thanks to the live-service problems.

How Much Money Suicide Squad: Kill The Justice League Lost Compared To The Biggest Movie Flops

Suicide Squad: Kill the Justice League might be an even bigger financial disaster than most people suspected, and it ranks among some major failures.

Critics gave it low scores, with Metacritic scores around 60, mainly due to repetitive gameplay and a problematic live-service model. Player interest also dropped significantly after an initial boost, with Steam showing a steep decline from over 13,000 players at launch to just a few hundred by fall. This lack of ongoing player engagementemphasized that the game didn’t offer a fun, long-term experience. While other Arkham games had the replayability of the single-player,KTJLhad a story that Screen Rantpointed out was lacking in our review.

Amanda Waller and Harley Quinn looking surprised with the multiverse behind them

Warner Bros. Discovery’s financial reports confirmed the game’s poor performance,stating it “fell short of expectations"and negatively impacted its quarterly revenue. The company reported a $200 million loss, emphasizing the game’s failures. All these issues plainly show how the game missed the mark, showing that Warner Bros.needs to learn from these problemsfor future DC games.

What Warner Bros. Can Learn From KTJL

Warner Bros Has To Do Better

UnlikeSuicide Squad: Kill The Justice League, Rocksteady’sArkhamseries is a great example of how to create character-driven action games. The studio once made Batman games that felt straight out of the comic and were undeniably fun. Rocksteady paid close attention to details like character motivations and level design, making the games feel more immersive and emotionally engaging rather than just mindless button-pressing. This success wasrooted in a strong understanding of what players want: a well-crafted single-player experience.

However,Kill the Justice Leaguetook a different approach by trying a live-service model, which didn’t work out well. The main takeaway for Warner Bros. is not just to avoid the problems with live-service games, but to remember that compelling gameplay should always focus on a strong story that respects the characters, enjoyable gameplay that doesn’t rely on repetitive tasks, and a smooth player experience without unnecessary online elements and money-making schemes.

mixcollage-07-dec-2024-06-04-pm-3649.jpg

10 Biggest Story Spoilers From Suicide Squad: Kill The Justice League

Suicide Squad: Kill the Justice League’s narrative is full of twists and surprises, with radical changes coming to the Arkhamverse as a result.

TheArkhamgames succeeded by focusing on providing a high-quality experience. Warner Bros. needs to get back to that approach.Live service is fine when the gameplay and story are also great;Fortniteis a great example of this. Future DC projects should learn from this mistake. They should prioritize creating a strong game before adding live-service features to it.

ss5.jpg

2024 Has Been A Tough Year For Live-Service

It’s Hard To Sell Live Service When It’s So Bad

Suicide Squad: Kill The Justice Leaguewasn’t the only live-service game that failed in 2024. One of the biggest disappointments was Sony’sConcord. It took eight years to develop and cost around $400 million, aiming to be a major title that could compete with game IPs likeStar Wars. However, when it launched, it fell flat. The game struggled to stand out from other hero shooters and didn’t offer unique gameplay or interesting characters.

It faced even more challenges with its price of $40 in a market filled with free-to-play options.Concordhad a massive failure in sales, a quickshutdown just two weeks post-launch, and the complete closure of its developer, Firewalk Studios. The collapse ofConcordshows a serious lack of foresight and reliance on marketing hype instead of solid gameplay.

suicide-squad-kill-the-justice-league_rc1v-1920-cropped.jpg

The gaming industry should take a moment to reflect on these failures and rethink its approach to live-service games. The trend of focusing on this model instead of creating well-made and complete games seems to be unsustainable. That’s how it looks forSuicide Squad: Kill The Justice Leagueas well.

ss1.jpg

ss2.jpg

suicide-squad-kill-the-justice-league-2.jpg

suicide-squad-kill-the-justice-league-3.jpg

suicide-squad-kill-the-justice-league-1.jpg