The Legend of Zelda: Link’s Awakeningis easily one of my favorite games in theZeldafranchise. When the remake came out for the Switch in 2019, I was amazed by how unique the experience felt. The classicZeldagameplay and emphasis on exploration was intertwined with this mysterious, unorthodox story that hit me in a way no otherZeldagame has.Link’s Awakeningremains one of the most original entries in theZeldafranchise, and it’s a game I still return to on a regular basis.
That being said, there’s one fairly lackluster aspect of the Switch remake that has always been at the back of my mind. Despite my frustration with this part ofLink’s Awakening,I continuously found myself returning for more, with no idea as to why. Now, after 5 years of playing this game, I’ve finally realized that this single mode inLink’s Awakening, despite its flaws, is merely a showcase ofwhat theZeldaseries might have in store. And now, I’m more excited about the franchise’s future than ever before.

I Couldn’t Enjoy Link’s Awakening’s Dungeon Maker
The Mode Ended Up Being Far Too Restrictive
The dungeon maker in theLink’s Awakeningremake piqued my interest when it was first announced. While I’m not the best at other level-creator games likeSuper Mario Maker,the idea of being able to design your own dungeons was too tantalizing to resist. So, when I finally got the game and the opportunity arose, I went straight towards Dampé’s Shack and dove straight into the dungeon maker, only to bedisappointed by the end result.
Ocarina Of Time’s Weirdest Room Holds My Favorite Moment In The Game
One room in Ocarina of Time sticks out for its strange and unique design, and it also happens to host one of the game’s more emotional cutscenes.
The dungeon maker inLink’s Awakeningis highly restrictive in its design. Creating a dungeon consists of choosing from a number of tiles, each of which represents a pre-made room that’s likely ripped straight out of the game’s nine different dungeons, and putting them together in a certain arrangement.Not only does the player have no control over the contents of each room, but the pre-determined placement of doors and chests means that your arrangement cannot be completely random, further restricting the freedom that a level creator should provide.

Playing other users' custom dungeons was also severely restricted inLink’s Awakeningon the Switch. The ability to share arrangements was locked behind aLink’s Awakeningamiibo, limiting players' accessibility to other people’s dungeons.
It didn’t take long for me to get frustrated at the dungeon maker inLink’s Awakening. The unnecessary hurdles that I was forced to overcome only to make an arrangement that merely resembled an awkward rendition of dungeons I had already visitedmade for a system that was tedious and unrewarding to engage with. After slogging my way through the pre-set challenges to get all the various rewards, I quickly abandoned the dungeon maker and moved on to complete my playthrough ofLink’s Awakening, feeling disheartened by the mode’s lackluster offerings.

A Zelda Dungeon Maker Has Huge Potential
Custom Dungeons Have This Sense Of Unfamiliarity
Since its release, I’ve completed multiple playthroughs ofLink’s Awakeningon the Switch, each time begrudgingly making my way to Dampé’s Shack to complete his challenges. Yet, with each subsequent playthrough, I found myselfsticking with the dungeon makerfor longer each time, experimenting with the wide array of tiles to make my own arrangements.I struggled to understand what was compelling me to give this mode more chances, since my frustrations over its restrictive nature never changed. That was, until my most recent playthrough at the end of 2024, when the reason finally hit me.
Dungeons are easily one of the best parts of anyZeldagame, as they’re emblematic of what makes the series so enjoyable. Exploring a dungeon for the first time is often incredibly exciting and rewarding, as you’re encouraged to unravel every part of the area in search of keys, treasures and other secrets. However, if you’re someone like me, who tends to revisitZeldagames on multiple occasions,that excitement and incentive to explore dwindles with each playthroughas you become more familiar with the dungeon layout and the secrets hidden inside, losing what makes them so special.

I found myself completely attached to this unfamiliarity in the dungeon maker mode.
That’s what was encouraging me to return to the dungeon maker so often: unfamiliarity. As restrictive as the mode may be, and as repetitive as it is to explore the same rooms that are seen in the main dungeons ofLink’s Awakening, the multitude of possible arrangements means thatI was never entirely certain what was waiting for me around the corner. In my most recent playthrough, I found myself completely attached to this unfamiliarity in the dungeon maker mode, providing a refreshing change of pace from exploringLink’sAwakening’s major dungeons that I had begun to speed through.

There’s A Reason I Still Play Majora’s Mask After 25 Years, And Zelda Should Bring It Back
I’ve been playing The Legend of Zelda Majora’s Mask for years due to its unique qualities, and I think upcoming Zelda games should take notes.
Having come to this realization, my perspective on the dungeon maker inLink’s Awakeningquickly shifted. I no longer looked at the mode as a failed experiment but instead merely as a starting point.It is a great showcase of the potential that aZeldadungeon maker possesses, and how it can encapsulate those same feelings of unfamiliarity and need to explore that you only get when traipsing through a dungeon for the very first time.

I Hope The Dungeon Maker Gets Brought Back
The Mode Should Allow For More Creative Dungeon Designs
While the dungeon maker hasn’t made an appearance sinceLink’s Awakening, I’m still hopeful and excited about this modemaking a possible comeback. The ability to create and share unique dungeon layouts would add a huge amount of replay value to futureZeldagames,maintaining that sense of discovery that’s core to the series. Even now, having played throughLink’s Awakeningmultiple times, that nervous, excited feeling I get venturing into the unknown never wavers when playing through a new arrangement, and that’s what makes the dungeon maker so special.
38 Years Ago, One Zelda Game Hinted At What Zelda RPGs Would Look Like
The gameplay mechanics of one of the earliest Legend of Zelda games offer an intriguing insight into what a full RPG Zelda title could be like.
Of course, there are a number of improvements that should be made to the dungeon maker to avoid the same frustrations thatLink’s Awakeningcaused. Mainly, the mode should give players more freedom over item and enemy placement, alongside more options in terms of the dungeon’s layout. In doing so,it would allow for customZeldadungeons with a greater amount of visual and mechanical creativity, which would make them far more enjoyable and rewarding to design and explore.
Regardless, it’s clear that the dungeon maker inLink’s Awakeninghas changed my outlook not just on the Switch remake, but on theZeldaseries as a whole. Even during the weakest parts of anyZeldagame,the experimentation and desire to challenge series conventions that I admire about the franchise remains ever-present. I may not be the biggest fan of the dungeon maker inThe Legend of Zelda: Link’s Awakening, but its hidden potential has me excited about where theZeldaseries could take this idea next.