There has been a lot of speculation over whether Commander Shepard will be alive inMass Effect 5, but either way,I hope Shepard isn’t the player character. It’s not that I dislike Shepard, and I have fond memories of my early experiences playing through the originalMass Effecttrilogy. That said, having recently revisited the series, some things stuck out about Shepard that make me hope I can play as a new character when the next game comes out. This is especially true given the advancements made to the RPG genre in the years sinceMass Effectcame out.

TheMass Effecttrilogywas a huge accomplishment when it originally came out. A narrative spanning three games with fully voice-acted dialogue trees and choices that carried over from one game to the next was a big deal in the 2000s. However, much of what madeMass Effecta crowning achievement in gaming has since become standard, if not a little outdated, compared to recentRPGs likeBaldur’s Gate 3.I hope thatMass Effect 5will attempt to be as innovative as the original games, and giving us a new player character is one thing that would help.

Mass Effect 5 characters with Dragon Age character

Playing As Shepard Didn’t Allow For Much Character Customization

Shepard’s Characterization Didn’t Allow For Much Creativity

For a long time, I would have welcomed Shepard’s return asMass Effect’s protagonist, but revisiting the original games reminded me thatthere wasn’t much wiggle room to make Shepard feel like a custom character. You can pick your background, which occasionally comes up in conversation, but for the most part, every Commander Shepard is going to start at the same place, have the same job, and have the same basic outlook on things as any other.Mass Effect’s character customization largely boiled down to how Shepard looked and what types of guns the commander used.

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Mass Effectalso has many interesting alien specieswith unique abilities and cultures.Mass Effect 5would be the perfect time to let players choose to play as an alieninstead of a human. This would allow the player to have some new special powers and approach different situations from a unique angle based on their character’s perspective. Experiencing the world ofMass Effectas one of its alien species could also show the player how life differs for them, as opposed to simply laying it out in sometimes clunky expository dialogue like in the original games.

Reapers in Mass Effect

Shepard Was Too Static For An RPG Hero

Shepard’s Goals And Overall Actions Remain Largely The Same

Although not every game needs a customizable hero—Final Fantasy 7 Rebirthrecently sold meon this—I do thinka choice-based RPG likeMass Effectgreatly benefits from it. Making choices as Shepard felt somewhat limiting in the original trilogy because, if I wanted the story to advance, I basically just had to follow orders given to me by the Citadel Council, the Illusive Man, or other major entities and powers. In a more open RPG, I probably would have just blasted Martin Sheen out of his little space chair for being a human supremacist and using me for his own interests.

I didn’t feel like I got to learn or decide who Shepard was outside the context of the mission.

Shepard limps towards the Crucible at the end of Mass Effect 3

In general,both Shepard’s personality and choices felt somewhat on rails in the originalMass Effecttrilogy. I could be rude occasionally, or make a reckless maneuver to start combat early, but for the most part, the events of the game play out pretty similarly whether you choose Paragon or Renegade. There are some big decisions, like deciding whether to free the Rachni Queen or destroy the Collector base, but the motivation behind the choices never really changes.

Regardless of what choices you make, Shepard is always following through on them to stop the Reapers and save the galaxy. While I don’t think it’s bad for an RPG to have some overarching narrative elements, theMass Effecttrilogy built its story around a sense of urgency that didn’t allow for much downtime.I didn’t feel like I got to learn or decide who Shepard wasoutside the context of the mission. This single-minded focus made Shepard feel somewhat flat, and my choices feel like a coat of blue or red paint on the same overall story.

Female Shephard from Mass Effect

Shepard’s History Would Bog Down Mass Effect 5

Mass Effect 5’s Story Should Look Forward, Not Back

My issues with Shepard as a character are only part of the reason why I would prefer a new protagonist inMass Effect 5. It’s been over a decade sinceMass Effect 3came out, and at this point,I’d just prefer a new story. Bringing Shepard back would risk making the game feel like it was dwelling too much on the series’ past. It would also be alienating for players who are new to the series if they felt like they were jumping in partway through a story and didn’t have the full context of Shepard’s history.

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Had we gotten a newMass Effectgame just a few years afterMass Effect 3, I probably would be singing a different tune. But at this point, regardless of the quality of its ending,Mass Effect 3feels like a conclusion to Shepard’s story. I frankly don’t care much to play through an entire new game as the character, and it would take a 2018God-of-War-sized shift in Shepard’s characterization to change my mind. While I am curious to see how the character would handle their mission being over, there is another wayMass Effect 5could do that.

The masked and hooded Revan stands in front of a dark, smoky background with a drawn red lightsaber in promotional material for the Star Wars: Knights of the Old Republic remake.

Shepard Should Play A Similar Role As Another Bioware Hero

Shepard Should Be More Of A Legendary Figure Like Revan In KOTOR 2

Just because I don’t want to play asShepard inMass Effect 5doesn’t mean I think the character should be completely absentfrom the new game. Seeing what a character who lives for the mission is like once their mission is over could be an interesting angle for new character development. If Shepard is still alive inMass Effect 5, I would like to see them handled similarly to howStar Wars: Knights of the Old Republic 2handled its predecessor’s protagonist, Revan.

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KOTOR 2swapped out Revan for a new protagonist, the Jedi Exile, but Revan’s shadow still loomed large over the game. Characters who knew Revan discuss their legacy, and players could hint at their own choices in the previous game through certain dialogue options. If Shepard returns, I would love to see something similar. I don’t need Shepard to completely disappear as Revan did, and I would even welcome a chance to see or even talk to the character.I would just prefer Shepard’s role was that of yesterday’s legendary heroinstead of being back in action.

Revan looms large in art for the Star Wars The Old Republic expansion Shadow of Revan.

IfMass Effect 5does decide to bring Shepard back as the playable protagonist, I hope the game can at least prove me wrong about it being a bad choice. While I would much prefer a fresh story and a new hero that is a bit more customizable, what I want most from the game is for it to take chances. Rather than feeling like the game is just trying to make up for the disappointment ofMass Effect 3, I’d love to see the series be as bold and innovative now as it originally was in 2007.

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