Rangers are an often overlooked class inBaldur’s Gate 3andDungeons & Dragons, which is a shame as they are a brilliantly customizable class with many awesome features. Larian Studios was able to adjust many of the elements for rangers that didn’t work well, making rangers tons of fun to play and wonderful for multiclassing. So, whether making a custom ranger or adding Minsc to the party, there are certain items every ranger will want.

The classic ranger conjures up an image of a survival expert, armed with a bow, ready to pick off enemies from afar. However, with three distinctranger subclasses inBaldur’s Gate 3to choose from,there is a great deal of versatility when it comes to gameplay and builds. These items are perfect to help with damage, enhancing the ranger’s spells, or general durability.

Elven Chain armor from Baldur’s Gate 3

15Elven Chain - Rare Medium Armor

Can Be Purchased In Act 3 From Exxvikyap

TheElven Chainis a fantastic piece of armor that works well for any character as it grants proficiency in medium armor, rather than requiring it as a prerequisite. The armor has a base AC of 14, plus the wearer’s Dexterity modifier, to a maximum of two. However, the Elven Chain is especially useful for rangers asit gives advantage on Dexterity saving throws and a plus two bonus to Initiative rolls. This boost is excellent for Gloom Stalker Assassinrogue/ranger multiclass buildswho rely on high inititate rolls.

14Armour Of Agility - Very Rare Medium Armor

Can Be Purchased In Act 3 From Gloomy Fentonson

Rangers, like rogues, will often have the highest Dexterity in the party and theArmour of Agilityhelps them make the most of that while offering excellent protection. The armor offers a basedAC of 17 but then allows the wearer’s full Dexterity modifier to be addedinstead of being capped at two as many other medium armors do. The Armour of Agility also works well with stealth-focused rangers as it does not impose a disadvantage on Stealth checks and gives a plus two boost to all saving throws.

13Strange Conduit Ring - Uncommon Ring

Can Be Looted In Act 1 From Creche Y’llek

While rangers may not have access to many spells, they do have some great utility and damage spells that require concentration, perhaps the best known beinghunter’s mark. TheStrange Conduit Ringis a great item to pick up as it allows the wearer todeal an extra 1d4 psychic damage with their weapon while they are concentrating on a spell, which should be always for a ranger withhunter’s mark. The ring can be found inside an elegant chest in the Inquisitor’s Chambers of Crèche Y’llek.

A’jak’nir Jeera is tucked away in a rocky area southeast of the Creche waypoint. When entering through the main doors, turn right at the intersection and then right again to find her.

Close up of Armour of Agility in Baldur’s Gate 3.

12Circlet Of Hunting - Very Rare Circlet

Can Be Purchased In Act 2 From Araj Oblodra

Speaking ofHunter’s mark, this is a must-buy for any ranger as soon as they meet Araj Oblodra in Act 2. While wearing this circlet,the ranger will have a 1d4 bonus to attack rolls against targets markedbyHunter’s Mark,True Strike,Faerie Fire, orGuiding Bolt. This acts as a permanentblessfor the ranger as they usehunter’s markon their foes. The Circlet of Hunting can be bought from Araj Oblodra, who can be found on the main floor of Moonrise Towers.

For the bonus to apply, the wearer of the circlet needs to be the character who marked the target.

Close up of Strange Conduit Ring in Baldur’s Gate 3.

11Cloak Of Displacement - Rare Cloak

Can Be Purchased In Act 3 From Entharl Danthelon

Sometimes, no matter how stealthy or how far back from the main fray a ranger is, they will inevitably draw some fire from the enemy. The Cloak of Displacement is a great choice here, making it just that little bit harder to hit them, as itimposes disadvantage to enemy attack rolls against the wearer at the beginning of the wearer’s turn each round. The effect then remains for two turns or until the ranger takes damage.

Feature

Cloak of Displacement

Activates at the start of the wearer’s turn, imposing disadvantage on attack rolls against the wearer.

The Cloak of Displacement can be bought in Act 3 from Danthelon’s Dancing Axe in Wyrm’s Crossing.

Close up of Circlet of Hunting in Baldur’s Gate 3.

10Ring Of Mental Inhibition - Uncommon Ring

Can be Found In Act 2, Inside The House Of Deep Shadow

The Ring of Mental Inhibition is a great item that allows the wearer to work with other spellcasters in the party. When an enemy fails a saving throw against one of the wearer’s spells or actions, such asconjure barrage, they gain Mental Fatigue for two turns. Thisimposes a minus one penalty to Charisma, Intelligence, and Wisdom saving throwswhile they are affected, giving other spellcasters a better chance of their spells having an effect.

Ring of Mental Inhibition

When a target fails a saving throw against the wearer’s action or spell, they gain Mental Fatigue for two turns.

The ring is found inside a locked chest, andrAAZ’s video shows the location from the Shadowed Battlefield waypoint.

Close up of the Cloak of Displacement in Baldur’s Gate 3.

The Mental Fatigue condition is not applied to saving throws made to end an effect, such as saves made to shake offHold Person.

9Harold - Rare Heavy Crossbow

Can Be Rewarded In Act 1 By Zarys

When telling people to pick upHarold, many may be confused that they’ve missed a secret companion, but Harold is a brilliant heavy crossbow given as a quest reward in Act 1. While wielding Harold, whenever the ranger deals damage with the crossbow,the target must succeed in a Charisma saving throw or be under the effects ofBanefor two turns. Harold is rewarded by Zhentarim agent Zarys, who will greet the party as they enterthe Zhentarim basementfor bringing her the chest in"Find the Missing Shipment."

8Adamantine Scale Mail - Very Rare Medium Armour

Can be Crafted In Act 1 At The Adamantine Forge

TheAdamantine Scale Mailis a fantastic early-game armor that I tend to keep in my party right the way through to Act 3. While wearing this armor, the ranger isimmune to critical hits, and all incoming damage is reduced by one. The armor also has a feature that sends attackers reeling for two turns when they hit the wearer with a melee attack, imposing a minus one penalty to their attack rolls. The armor can be crafted using the Adamantine Forge, andrAAZshows in their video the location of all six molds.

7Helldusk Boots - Very Rare Boots

Can Be Looted In Act 3 From Wyrm’s Rock Fortress

Part of theHelldusk Armor set, the Helldusk Boots, can be found in Gortash’s quarters in a locked gilded chest. While wearing these boots, the ranger will be able to ignore difficult terrain, cannot be knocked prone, and cannot be moved by force by an enemy’s spell or actions. The boots also give them the ability touse their reaction to succeed on a failed saving throw once per long rest.

Helldusk Boots

Cannot be forcibly moved by actions or spells, cannot be made prone, ignore difficult terrain. May use reaction to succeed a failed saving throw. Hellcrawler: Once per short rest, teleport to an area and deal 2d8 fire damage in 3m/10ft zone when landing.

Finally, once per short rest, the wearer can teleport to an area and deal 2d8 fire damage in a three-meter/10-foot blast zone.

Close up of Harold crossbow in Baldur’s Gate 3.

Can Be Purchased In Act 3 From Fytz the Firecracker

The Dead Shotis one of thebest ranged weapons inBaldur’s Gate 3, is perfect for any ranger, and can be bought in Act 3 from Fytz. The Dead Shotdoubles the user’s proficiency bonus for ranged attacks, as well as reducing the number needed for a critical hit by one. This all but guarantees a hit with bonuses of plus eight by Act 3, and with other items like theElixir of Viciousnessto further reduce the critical hit threshold, the odds of dealing deadly amounts of damage are increased.

Player obtains the Heldusk Boots in Act 3 of Baldur’s Gate 3.

The Dead Shot longbow in Baldur’s Gate 3.