Poppy Playtime Chapter 4is being released soon, and with any game that’s released in sections, it’s nice to have a refresher regarding important information that’s been revealed so far. This is especially true with a game likePoppy Playtime, where each chapter brings new layers to the narrative, and leads to more questions about the experiments and secrets that are hidden under the factory. Soon, another chapter showing the horrors of Playtime Co. will add to the mystery of this company.

Poppy Playtimefollows a former employee of Playtime Co. as they return to the factory where they worked after receiving a strange letter and VHS tape in the mail, despite the factory having closed down years ago. Naturally, this leads to the employee uncovering the darkest secrets of Playtime Co., which seem to become more twisted with each new area they explore. The previews alone make it look likeChapter 4will be the most terrifying yet.

Screenshot from Poppy Playtime

10The Business Of Playtime Co.

Playtime Co. Toy Production

Poppy Playtimeis set in an old Playtime Co. factory. Playtime Co. operated in the 1900s, creating a variety of toys, with some of its most popular toys beingPoppy Playtime and Huggy Wuggy. While Playtime Co. seemed like a wholesome company dedicated to making children happy on the surface, that was far from the truth. The reality was thatmany children would never leave the factory, and lower-level employees would report perceived dangers, just to be brushed off by management.

The Game Station activities were used to judge the children’s abilities, which helped researchers pick who to experiment on.

Elliot Ludwig, with his face redacted next to Poppy Playtime.

Playtime Co. had initiatives that seemed philanthropic, but facilities like the Playcare (where orphans were taken care of) and the Game Station (where kids could play a variety of games inside the factory) had secret purposes. Some orphans were adopted, butmany of them ended up being experimented onby Harley Sawyer instead. Additionally, the Game Station activities were used to judge the children’s abilities, which helped researchers pick who to experiment on.

9How Elliot Ludwig And Leith Pierre Led The Company

Founders of Playtime Co.

Elliot Ludwig had a commitment to making children happy, but his neighbors commented that his behavior started becoming bizarre around the 1970s or 1980s. Elliot started a young geniuses program, looking for talent among the next generation so that he could encourage and support their abilities for the sake of helping humanity, which is how he’d meet Harley Sawyer. Between his goals to help humanity and make children happy,it’s not clear how involved Elliot was with the experiments, but it seems likely that he at least knew about them.

Leith Pierre is somewhat of a foil to Elliot. As the head of innovation, he was much more involved in the dark side of Playtime Co.’s operations, andhe cared far less about humanity, instead focusing on his goals and making progress towards breakthroughs. When he appears in tapes and interviews, he’s mean to both employees and kids, threatening to fire employees, or even kill them if he needed to. He even tells CatNap to stop hoping that he’ll be rescued. So far, it’s not clear what happened to him, or if he’s still alive.

Rowan Stoll in the Poppy Playtime ARG next to Huggy Wuggy.

8What Happened To The Missing Employees

Missing Workers Mystery

Poppy Playtimestarts with the player receiving a letter and a VHS tape that saysthe missing employees are still at the Playtime Co. factory, even though it shut down its operations years ago. As the player explores the factory, they start to piece together the horrors that took place there and the series of events that led to the fate of the missing employees and the factory being shut down.

Since the protagonist doesn’t speak, it’s unclear how much they knew prior to returning.

The Prototype, Huggy Wuggy, and Mommy Long Legs from Poppy Playtime.

There are ultimately two fates that befell the missing employees.Most employees ended up being killed by toysduring the Hour of Joy. However, other employees were part of the experiments that took place at Playtime Co., such as Harley Sawyer, who seems to be connected to the security system as a result of being made into a test subject.

7What The Bigger Bodies Initiative Is

Playtime Co.’s Ambitions

Harley Sawyer was the creator of the Bigger Bodies Initiative,which he proposed to address multiple issues that were becoming problematic at Playtime Co. The company’s profits were going down, the number of accidents was increasing, and more employees were starting to glimpse experiments they weren’t supposed to know about. So, Sawyer believed that they could use the Bigger Bodies Initiative to increase the company’s workforce, and lower the number of lawsuits and cost of operations at the same time, since these employees wouldn’t be considered people.

Orphans were the most common subjects used for the Bigger Bodies Initiative, but Playtime Co. employees were used in some cases as well. Potential candidates would be tested to see if they would be able to complete their assigned tasks, but also remain subservient to the company. Then, they’d be taken to Playcare and later removed while sleeping to undergo a procedure thatput their consciousness into a mascot of their assigned toy.

The train in Poppy Playtime’s Game Station.

6The Game Station Wasn’t Designed For Fun

Game Station’s Hidden Agenda

Although it seemed like a place where orphans could have fun and meet potential families, the Game Station was actually created as part of the Bigger Bodies Initiative. Playtime Co. needed employees who would do work without pay or benefits and as giant toys. This meant thatthe researchers were looking for specific qualities in their candidates that would help them be ideal workersafter their toy procedure was completed.

To address this need, the games at the Game Station each test certain attributes in the children.The games tested brain speed and efficiency, reaction time, and strength and endurance. Researchers observed the children from hidden areas, and then they would report their results to Stella. Children who had high scores would then be taken back to Playcare, where they’d be taken by researchers while sleeping to undergo their procedure.

A torn children’s drawing with a monster and red smoke pinned to the wall in the Playcare from Poppy Playtime Chapter 3’s trailer

5Playcare Is More Than An Orphanage

Playcare’s Hidden Depths

Elliot Ludwig created Playcare, an on-site orphanage under the Playtime Co. factory, with the claim that he had good intentions, but it would end up being used by Sawyer and his team. Initially designed to be a location that could nourish orphans while searching for families to adopt them, Playcare had everything that a child needed to grow, including its own school and counselor’s office. Since Playcare was created in the 1970s,it’s likely that Elliot created it with the knowledge that orphans there would be experimented on.

Stella being the one to receive Game Station results makes it unclear if she was being genuine or acting.

A render of the Prototype’s claw with a blurred image of the same claw using Mommy Long Legs as a puppet in Poppy Playtime.

It seems that not everybody involved with Playcare was aware of its sinister secrets, as Stella sounds genuinely confused in a tape when speaking with a family who wanted to adopt a child, only to find that the child was no longer available to be adopted, which she had to admit to the potential parents, unable to give an explanation.This would make sense for the sake of limiting the number of employees who could potentially leak information, but Stella being the one to receive Game Station results makes it unclear if she was being genuine or acting.

4The Prototype Is A Recurring Villain With A Grudge

Prototype’s Vengeful Return

The Prototype is mentioned multiple times throughout the first three chapters, but the player only catches a few glimpses of him. Additionally, these mentions only offer a small amount ofinformation about the Prototype, and it’s difficult to discern his true identity or his intentions. Considering the events ofChapter 3,it seems like the Prototype has a grudge against the player, and he lures them back to the factory after they happened to be absent on the day the Hour of Joy took place.

Poppy Playtime Fans Can Now Get To Know The New Villain Coming In Chapter Four

The antagonist of Poppy Playtime’s Chapter 4 has been revealed and it has a deceptively adorable face hiding a significantly less cuddly interior.

Some known information about the Prototype includes him trying to save children from being used as test subjects, which is shown when he tries to save Theo, despite being unable to prevent him from becoming CatNap in the end. But when it comes to Playtime Co. employees, the Prototype is extremely hostile. He killed at least one researcher while he was being confined, andhe organized the Hour of Joy, which massacred employees and shut down the factory as a result.

The corpses of Mini Huggies strung up by webs in Poppy Playtime Chapter 2.

3The Protagonist’s Identity Remains Unknown

Who Is The Player?

So far, the only piece of information that’s certain regarding the protagonist’s identity is thatthey were an employee of Playtime Co. Aside from that, there’s only speculation about who they might be, and the theories range from just a standard employee to the head of production. A popular theory is that the player is Rich Lovitz, who’s been mentioned in every chapter so far, and who was at least recommended by Stuart to replace him in an unnamed role, as Stuart was getting ready to retire.

It’s unlikely that the protagonist was a researcher or an employee with knowledge of the secret projectsbeing carried out at the factory, since the letter in the beginning wouldn’t make sense. If they were in such a role, then they would’ve known that the missing employees were still at the factory, and they wouldn’t have returned to search for them. However, the player not being a researcher raises questions as to why the Prototype seems to have a grudge against them.

Poppy Playtime Chapter 4 Factory Depths

2The Hour Of Joy Closed Playtime Co.

Playtime Co.’s Demise

Playtime Co. had issues with profits, lawsuits, and dealing with employees who saw projects they weren’t supposed to, but what led to the factory being shut down was largely the Hour of Joy. Theend ofChapter 3explains the Hour of Joy, and Poppy even shows the player a VHS tape that recorded scenes of that event, appearing to still be upset that it happened at all.Orchestrated by the Prototype, the Hour of Joy is an event where the toys revolted and massacred most people who were in the factory at that time.

With such a disaster happening,closing the factory was the only optionthat Playtime Co. had if the company didn’t want to reveal the truth of what had been happening behind the scenes there. Interestingly, the protagonist happened to be absent on the day that the Hour of Joy took place, and they seemed to have no knowledge of it prior to learning about it from Poppy. It’s likely that more information about the event will be included inChapter 4, since the player seems to be heading to where the bodies were taken.

Poppy Playtime The Doctor Activated with Security Cameras

1The Doctor Is The Antagonist Of Chapter 4

Chapter 4’s Main Villain

The trailers have made it clear that the player’s primary antagonist inChapter 4will be Harley Sawyer, who is often referred to as The Doctor. As the man behind the Bigger Bodies Initiative, and possibly other experiments,Sawyer is a ruthless man, and his lack of care about humanity was noted when he was in the young geniuses program. This information, in combination with his current state of being, means that Sawyer might be the most terrifying antagonist yet.

The Developers Of Poppy Playtime Are Suing Google For Allowing “Scam” Apps On The Play Store

Mob Entertainment, the devs of Poppy Playtime, have filed an official lawsuit against Google and a developer for allegations of copyright infringement

According to the snippets of information from the trailers, Sawyer ended up being an unwilling subject of his own experiment, andhis consciousness was extracted, then placed in a body that’s connected to the security camera systemin the factory. He refers to this as a betrayal and an attempt to break his mind, but being connected to the cameras means that he can monitor everything happening in the factory. The real question is how far his influence extends, and if he can control parts of the factory other than the cameras.

Even with only three chapters released so far, there’s a lot of information to unpack inPoppy Playtime. However, that mysterious vibe and the questions that pop up every time the player learns more about Playtime Co. make it fun to explore even the smallest details in the game and its related content, like the ARGs. Although a few answers would be great, there will certainly be more questions raised after the release ofPoppy Playtime Chapter 4.

Poppy Playtime

Poppy Playtime is a first-person horror puzzle game set in an abandoned toy factory, Playtime Co., ten years after all its staff members mysteriously disappeared. When the unnamed protagonist receives a VHS tape with a commercial for Poppy Playtime and factory tours, mysterious messages are cut into the footage, encouraging them to return to their old workplace to find their missing co-workers.